Fencing is played on a metal strip, or piste, which measures approximately 2 meters wide and 14 meters long. Points (or touches) scored in a bout are registered on an electronic scoring machine. The machine receives an electrical impulse when the spring tip of the foil or epee is depressed or, in Sabre when there adequate contact with the opponent by the blade. The strip is grounded to prevent touches being accidentally scored on the playing surface.

In the preliminary rounds, each fencing bout is fenced for five touches, with a time limit of 3 minutes. In the later rounds, for all events except the Youth events, each bout is fenced to a maximum of 15 touches. The bout is separated into three rounds of three minutes, with a one-minute rest period between rounds. In the event that the score is tied when time has elapsed, the referee will randomly determine priority (with a coin toss or equivalent) for one fencer. Fencing will continue for one additional minute. The first touch to score ends the bout. If the score remains tied at the end of the additional minute, the fencer with priority will win.

In Youth events, the later rounds are fenced best two out of three 5-touch bouts, of three minutes each, with a one minute rest period between bouts. In the event of a tie score at the end of time, the bout will proceed as outlined above.

After the preliminary rounds, the fencers who are promoted will be seeded into a direct elimination table. In some formats, the winner advances, and the loser is out. In other formats, it requires two losses to be eliminated. In the format that is most common in National competition, the direct elimination continues until 32 fencers remain, and then, two losses are required to be eliminated.

The Weapons
Foil, epee, and sabre are the three weapons used in the sport of fencing. Foil and epee are point-thrusting weapons. Sabre is a point thrusting as well as a cutting weapon. The target areas differ for the three weapons, though all three are scored electronically.

The foil has a flexible rectangular blade, approximately 35 inches in length, weighing less than one pound. Points are scored with the tip of the blade and must land within the torso of the body.

The valid target area in foil is the torso, from the shoulders to the groin, front and back. It does not include the arms, neck, head and legs. The foil fencer's uniform includes a metallic vest (called a lame), which covers the valid target area, so that a valid touch will register on the scoring machine. A small, spring-loaded tip is attached to the point of the foil and is connected to a wire inside the blade. The fencer wears a body cord inside his uniform, which connects the foil to a reel wire, connected to the scoring machine. A touch on the valid surface will register a colored light on the scoring machine. A touch on the non-valid surface will register a white light.

The epee (pronounced "EPP-pay"), the descendant of the dueling sword, is similar in length to the foil, but is heavier, weighing approximately 27 ounces, with a larger guard (to protect the hand from a valid hit) and a much stiffer blade. Touches are scored only with the point of the blade. The entire body is the valid target area.

The blade is wired with a spring-loaded tip at the end that completes an electrical circuit when it is depressed beyond a pressure of 750 grams. This causes the colored bulb on the scoring machine to light. Because the entire body is a valid target area, the epee fencer's uniform does not include a lame.

The sabre is the modern version of the slashing cavalry sword, and is similar in length and weight to the foil. The major difference is that the sabre is a thrusting weapon as well as a cutting weapon (use of the blade). The target area is from the bend of the hips (both front and back), to the top of the head, simulating the cavalry rider on a horse. The sabre fencer's uniform includes a metallic jacket (lame), which covers the target area to register a valid touch on the scoring machine. The mask is different from foil and epee, with a metallic covering since the head is valid target area.

Touches that arrive on the valid surface register a colored light on the scoring machine. Off-target hits do not register on the machine.

The Strip
There are five lines painted on the strip. Two meters on either side of the centerline are the on guard lines. The fencers begin each touch of the bout behind these lines. Three meters behind the on guard line is the beginning of the warning area. This two-meter area is brightly marked and serves to remind fencers they are approaching the end line of the strip. A fencer passing the end line with both feet is counted as touched. The Three Skills

The sport involves three skills: blade work, footwork, and tactics. These skills can be learned at any age and a good fencer is always striving to improve them. Physical size is not considered an important factor due to the nature of the game and the variety of ways in which touches can be scored. Successful fencers come in all shapes and sizes.

1. Blade work is perhaps the most difficult of the essential skills to maser. It permits a skilled fencer to deceive his opponents and reach the target despite the opponent's attempts to defend himself.

2. Footwork, the most physically demanding of the skills, is the one which permits a fencer to move into appropriate positions and distances to allow him to effectively utilize blade work to touch the opponent and to allow him to "get away" to avoid the opponent's attack.

3. Tactics consist of the plans and counter plans utilized by fencers to coordinate use of blade work and footwork against the fencing style of opponents.

The Tournament
The Individual Competitions: At an individual event, all of the entries are seeded based on past performance in the USFA and international (Federation Internationale d'Escrime or FIE) competitions. They are divided into pools of five to seven fencers, which are balanced for strength and club separation based on the seed. Each fencer in the pool will fence a bout against each of the other members of the pool. After completion of the pool, a predetermined number of its members will be elevated to the next round.

After the pools are concluded, the promoted fencers will be organized from best record to worst into an elimination table of 16, 32, 64 or 128 fencers. This may be fenced in a single or double elimination tableau. In a single elimination, a fencer losing against an opponent is eliminated form the tournament. In double elimination, a fencer is eliminated after two loses. The finals of an event are fenced as a single elimination table of eight fencers.

Team Competitions: At a team event, two, three, or four man teams plus one permitted alternate are fielded by clubs, schools, or countries and are seeded based on the strength of the fencers comprising the teams. The preliminary round(s) are fenced under the pool format and the later rounds are usually fenced with a single elimination format.

In a team match, each of the fencers on the team fences each of the fencers on the other team. Scoring is "relay" style. In Relay, the first thee minute bout is fenced until one fencer has 5 touches. The second bout is fenced until one fencer has ten touches, and so on, until a final score of 45 is reached. It is possible for one fencer to score more than 5 touches in a single bout. Should the score be tied at the end of the final bout, priority is determined by the referee, and an additional minute is fenced.

The Rules

The rules are divided into four basic categories:

1. The strip rules dealing with the position of the fencers.

All fencing action takes place on the fencing strip, as described earlier. The director will stop the bout each time a fencer crosses the lateral boundaries of the strip with one or both feet, or passes an opponent while remaining on the strip.

When a fencer leaves the strip with one or both feet, that fencer is penalized one meter of distance, the opponent advancing one-meter from the point he or she occupied at the moment the infraction occurred. If this distance penalty caused the fencer to retread beyond the end line of the strip, he or she is counted at touched.

2. The rules of right-of-way, which determine priority in foil and sabre if both fencers make a touch during the same action.

-The rules of right-of-way in judging the priority of hits made in foil and sabre fencing are based on the generalized theory that an individual being threatened with a real sword will first defend himself before initiating his own offensive action. The following order of priority:

-A point in line is a fully extended arm - pointing toward the valid target of the opponent and must be in place prior to initiation of an opponent's attack and has the highest priority. The valid target in foil is both the front and back of the torso and in sabre, the body above the hips. An advance or retreat by an individual who has established a point in line has no effect on the priority.

-An attack is an offensive action made with the arm extending and the point threatening the valid target of the opponent. The attack continues to have priority until it misses the opponent, the opponent parries, or the weapon arm is retracted.

-A parry is the defensive action made by deflecting the blade of the attacker away from the target. After successfully parrying the attack, the defender has the right of way to attempt a touch in turn.

-A riposte is an action technically executed in the same manner as an attack, but which must be preceded by a parry.

-A defender may also respond to an attack by making a counter attack. Although a counter attack is technically executed in the same way as an attack, the counter attacker does not initiate the action but is merely responding to the attacker. The counter attack does not have priority over the attack. Therefore, if both fencers arrive on the target, only the action of the attacker will be considered. If, however, the attacker fails to hit either valid or invalid target, the action of the counter attacker will be counted, and, if it arrives on the valid target, he will be awarded the touch.

-In sabre fencing, off-target hits are not registered on the machine and therefore do not stop the bout.

-In epee, there is no right-of way or limited target area. The point simply awarded to the first fencer that hits the opponent, anywhere on the body. If both fencers hit simultaneously, a point is awarded to both fencers.

-In all three weapons, the bout is over when one fencer reaches 5 or 15 touches, or time expires.

3. The penalty rules list the infractions for which touches may be added to the score of the opponent or annulled from the fencer who scored while committing an infraction. More severe sanctions may be awarded for serious offenses.

4. The organizational rules, regulate the manner of conducting a competition.

The Officials
Two types of officials are present at competitions: the Referees and the Bout Committee. The Referee describes the actions made by the fencers and awards the touches based on the rules of priority and registration of touches on the scoring machine. The Bout Committee is responsible for seeding the participants, establishing the format of the competition and resolving rules disputes.

Penalties

Penalties are divided into four categories.

Category One
All Category One penalties are interdependent. Upon the first occurrence of an offense during a bout, the fencer is warned and receives a yellow card. Committing any additional offense during the bout will result in the offender receiving a red card and the opponent receiving a penalty touch.

Category Two
All Category Two penalties are also interdependent. A fencer is given a red card upon first and any subsequent infraction during a bout.

Both Category One and Two infractions result in the annulment of a touch made by the offending fencer while committing the offense.

Category Three
Category Three penalties may be assessed for infractions against safety or the order of the competition. Such infractions can result in penalty touches (red card) or expulsion (black card) from the competition.

Category Four
The Category Four penalties involve unsportsmanlike conduct, using fraudulently modified equipment, collusion or brutality. The infractions result in automatic expulsion (black card) from the competition.

A complete listing of infraction and penalties is found in the USFA Rulebook.

How to Follow the Action
For those new to fencing, it is difficult to follow the lightning speed of the fencers' actions. To become more comfortable in watching a fencing bout, focus on one fencer. The fencer being attacked defends himself by use of a parry, a motion used to deflect the opponent's blade, after which the defender can make a riposte, an answering attack. Thus, the two adversaries keep changing between offense and defense. Whenever a hit is made, the referee will stop the bout, describe the actions, and decide whether or not to award a touch.

Fencers seek to maintain a safe distance from each other, that is, out of range of the other's attack. One will try to break this distance to gain the advantage for an attack. At times, a fencer will make a false attack to gauge the types of reactions by the opponent in the real attack.

As you become accustomed to the speed of the game, the tactics and strategies become more apparent, and you will gain a better understanding of the finesse and fascination of fencing!

Be Prepared to Wait!
Fencing events generally take all day. Unless your child does not move up from the initial rounds (pools), you can expect to spend a great deal of time in the venue. Be patient. The Bout Committee (BC) is working to get your child's event moving as fast as they can. Bring something that will help you pass the time - a book, knitting, a personal computer, etc. Of course, comfortable shoes are a must since you will be "on alert" during the entire competition (or at least until you learn more about the tempo of the competitive day at which point you will read, knit, or doze).

Encourage your child to rest, drink water, and perhaps eat something light while waiting between rounds. Bring a cooler of food and water if possible. Most local venues do not offer food service. There are products made for coolers that are in the form of a 'blanket'. This can serve double duty: keeping the food and water cool and, as needed, for placing on an injury.

There are usually few seats available to spectators in venues. Bring your own folding chair or stool and use it. DO NOT take chairs meant for athletes. They need somewhere to sit between bouts to keep their legs "fresh". Placing a towel over their legs will help keep the muscles warm.

The athlete's anxiety may be high; your job is to provide a calm environment. They will absorb any anxiety you exude. Be supportive of your fencer no matter what the outcome of the tournament. Every tournament is a learning experience. Discuss with your fencer what they have learned and what they will work to improve upon.